Monday 25 August 2014

BioArt

BioArt is an art practice where humans work with live tissues, bacteria, living organisms, and life processes. Using scientific processes such as biotechnology (including technologies such as genetic engineering, tissue culture, and cloning) the artworks are produced in laboratories, galleries, or artists' studios. The scope of BioArt is considered by some artists to be strictly limited to “living forms”, while other artists would include art that uses the imagery of contemporary medicine and biological research, or require that it address a controversy or blind spot posed by the very character of the life sciences.

Although BioArtists work with living matter, there is some debate as to the stages at which matter can be considered to be alive or living. Creating living beings and practicing in the life sciences brings about ethical, social, and aesthetic inquiry. The phrase "BioArt" was coined by Eduardo Kac in 1997 in relation to his artwork Time Capsule. Although it originated at the end of the 20th century through the works of pioneers like Joe Davis and artists at SymbioticA, BioArt started to be more widely practiced in the beginning of the 21st century.

BioArt is often intended to be shocking or humorous. One survey of the field in Isotope: A Journal of Literary Science and Nature Writing puts it this way: "BioArt is often ludicrous. It can be lumpy, gross, unsanitary, sometimes invisible, and tricky to keep still on the auction block. But at the same time, it does something very traditional that art is supposed to do: draw attention to the beautiful and grotesque details of nature that we might otherwise never see."

While raising questions about the role of science in society, "most of these works tend toward social reflection, conveying political and societal criticism through the combination of artistic and scientific processes."

While most people who practice BioArt are categorized as artists in this new media, they can also be seen as scientists, since the actual medium within a work pertains to molecular structures, and so forth. Because of this dual-acceptance, the Department of Cell Biology at Harvard University invites anyone to submit works based on scientific or artistic value. This can encourage anyone to submit work they strongly respond to.

Building Flowers

An architecture graduate constructs intricate botanical illustrations using the computer graphics programs intended to design buildings.
A SCREENSHOT FROM A VIDEO PRODUCED BY PANASONIC HOLLYWOOD LABS (PHL) FEATURING MURAYAMA'S WORK

What’s the difference between a 100-story skyscraper towering over a bustling metropolis and a 2-inch flower blooming in the countryside? To architecture-student-turned-artist Macoto Murayama, not a whole lot.

“[The flower] is organic and is rather different from architecture [in that way],” Murayama writes in an email (translated by Rodion Trofimchenko, a curator at the Frantic Gallery in Tokyo, Japan, where Murayama shows his work). “[But] when I looked closer into a plant that I thought was organic, I found in its form and inner structure, hidden mechanical and inorganic elements.”
Intrigued, Murayama began applying the computer graphics programs and techniques he had learned while studying architecture at Miyagi University of Education in Sendai to illustrate, in meticulous detail, the anatomy of flowers. After choosing a flower, purchased at the flower shop or picked up on the side of a road, he carefully dissects it, cutting off its petals with a scalpel and extracting the ovary and other internal structures. He then sketches what he sees, photographs it, and models it on the computer using 3dsMAX software, a program typically used by architects and animators. Finally, he creates a composition of the different parts in Photoshop, and uses Illustrator to add measurements and other labels.
A flower in the process of being disected by Murayama.
A flower in the process of being disected by Murayama.
Macoto Murayama COURTESY OF FRANTIC GALLERY
 
“His images are very beautiful,” says Linda Ann Vorobik, a professional botanical illustrator affiliated with the Herbarium at University of California, Berkeley, and University of Washington, Seattle. “He’s trying to present a scientific illustration style to show the various details, but then he’s spinning it with a lot of techniques that are dependent upon high-tech tools to create images that are pleasing to the eye.”
Curator Trofimchenko first saw Murayama’s work at the Art Award Tokyo Marunouchi Exhibition in 2009. “It was, of course, not as strong as [his] recent works, but anyway outstanding: contemporary media, explicit union of tradition and experiment, and obvious root of that image in personal interest (obsession) of its author,” Trofimchenko writes in an email. Impressed, he and Frantic Gallery director Yasunobu Miyazaki approached Murayama at the opening reception and asked if he’d be interested in showing his art in the gallery.

Murayama completed his BA in spatial design at Miyagi University and a post-graduate degree in media expression at the Institute of Advanced Media Arts and Sciences (IAMAS). In addition to working on his art, he holds a part time job at a flower shop, running deliveries and assisting with production, design, and photography.

“The reason I am working at the flower shop is that I cannot support myself only with my art works, which is a negative side, but I can also see how people who deal with flowers and plants, think about them, how they perceive them, which is a positive side,” Murayama says. “I am sure that in the future this experience will come to live in my thinking and my works.”

Murayama says his current illustrations are purely an “artistic expression,” but he could see turning to more scientific endeavors down the road. Vorobik isn’t sure if his style will be easily accepted by the scientific community, however. “The reality in publication is that the bottom line matters,” she says. “For so many years, line drawings have been the cheapest way to illustrate stuff. It’s a matter of efficient cost.”

 
The term “New Media” is expanding, since its emergence out of Pop Art, Fluxus, and other earlier movements, to mean many things. It is digital, it is interactive, it is dynamic, it is animated, it is dangerously hactivist…it is an expression of changing times and cultures, of the horizon called the future coming closer to us. One particular instance of New Media which has branched out into its own discipline is “Bio Art,” such as that practiced by British artist Jane Prophet in her project Silver Heart, seen below.
Bio Art relates not only to biological sciences, but to engineering, robotics, and architecture, which follow the same structural principles  in building complex forms. One example of architectural influence in Bio Art is the work of Macoto Murayama, a graduate student from Miyagi University of Education who uses his  expertise to create beautiful, fluid forms like flowers. In speaking of the relation between the plant and digital technology, he notes:
“[The flower] is organic and is rather different from architecture [in that way][...][But] when I looked closer into a plant that I thought was organic, I found in its form and inner structure, hidden mechanical and inorganic elements.” (The Scientist, p.1). The two worlds are, after all, not so separate. Nature and technology merge ever more seamlessly with the integration of various disciplines into New Media Art.
The term Bio Art was first coined by Eduardo Kac, an American artist born in Brazil. Kac is well versed in the fields of biotechnology and genetics, and employs his expertise in various art projects to critique said fields of study, along with scientific techniques in general. A good example of this strategy is Kac’s first “transgenic” piece, “Genesis.” This work is not only an expansion of the realm of Bio Art, but of art as a complicated series of processes leading to a perhaps far less complicated end result. In Genesis, the “art” lies mainly in the concept and execution: the display is merely gloss.  Kac takes this quote from the Bible: “And God said, Let us make man in our image, after our likeness: and let them have dominion over the fish of the sea, and over the fowl of the air, and over the cattle, and over all the earth, and over every creeping thing that creepeth upon the earth,” and turns it into Morse Code. He translates that information into the base pairs, A-T, G-C of the fundamental double helix DNA structure, then turns them into the theoretical genetic sequences which would be created from that data, then implants that genetic material into bacteria and swabs the entire amalgamation onto a petri dish.
Viewers (via webcam) are given the option to turn on a UV light above the dish, triggering mutation and destroying the fragile links between the quote and the organisms if they disagree with the statement therein expressed.  However, in doing so they themselves exert dominace over nature, contradicting their initial perspective. The art lies in the dichotomous choice a viewer must make, whether to change what he does not agree with, or conversely, be passive about that which he holds true (for those accepting the statement would not wish to manipulate the bacteria and destroy the statement). It addresses the gap between human reason and action. For instance, how does one uphold pacifism? One cannot force an invading army to stop killing, while upholding a rule of no fighting.
Such questions, and many other interesting dilemmas, are at the forefront of exploration in Bio Art.
It is a strange direction to take, and a strangely inverted view of the world: that the internal workings and functions of objects such as flowers or the human body should be their celebrated components, rather than the outer forms so praised by artists of the past, is a perspective not merely strange, but contentious to many. It will be interesting to see where Bio Art, and the rest of the broadly expanding behemoth that is New Media, goes next.

References:
http://www.janeprophet.com/2011/09/rapid-prototype-sculpture-art-3d-printer-polymer-algorithn-silver-heart-2004/
http://the-scientist.com/2012/02/16/building-flowers/
http://ekac.org/geninfo2.html

John Kalymnios














Butterflies
2012
butterfly, motor, aluminum
11 1/2 inches x 12 inches x 38 inches

Another work:

John Kalymnios, Untitled (Butterfly) (detail), 2003
29 butterflies mounted on aluminum, motors, each 4 1/2 X 6 inches, variable heights
Collection of Kemper Museum of Contemporary Art

Kalymnios does not merely deconstruct nature, he perfects it. He extracts from it the reverie and serenity it can bring us in our most elevating encounters with it, and then frees it from the deterioration of time by adding mechanical elements. On occasion, Kalymnios's kinetic sculptures even resurrect nature, as with Untitled (Butterfly) (2003) in which 29 dead butterflies are given new life. As miraculous as the new life from the cocoon in nature may be, it is fleeting; Kalymnios, however, allows the miracle to live on by animating the insects with the help of motorized wires. What results is a flock of iridescent butterflies moving their delicate wings in a simulation of flight, long after their demise. Kalymnios's ability to eternalize the new life of the butterfly recalls Yeats's line, “Once out of nature, I shall never take my bodily form from any living thing/but such a form as Grecian goldsmiths make … set upon a golden bough to sing … of what is past, passing, or to come.”  


Friday 15 August 2014

Cedric Laquieze

Amsterdam-based artist Cedric Laquieze (previously featured here) recently completed a fascinating new series of his exquisite taxidermy Fairies. These delicate sculptures are primarily composed of parts from many different insect species, but if you look closely you’ll notice bones, seeds and even a few scorpion parts as well.

More here: http://laquiezecedric.blogspot.co.uk/2014/08/fairies-2014.html